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Saturday 6 January 2018

Computer SBI Clerk 2016: Quick Computer Notes

SBI Clerk 2016: Quick Computer Notes

SBI Clerk 2016: Quick Computer Notes

DATA REPRESENTATION - 
Memory Units:
4 bit = 1 nibble
8 bit = 1 byte
1024 B = 1 KB (Kilo Byte)
1024 KB = 1 MB (Mega Byte)
1024 MB = 1 GB (Giga Byte)
1024 GB = 1 TB (Tera Byte)
1024 TB = 1 PB (Peta Byte)
1024 PB = 1 XB (Exa Byte)
1024 XB = 1 ZB (Zeta Byte)
1024 ZB = 1 YB (Yota Byte)
bit < Byte < KB < MB < GB < TB < PB < XB < ZB < YB
  • bit (b)
  • Byte (B)
Mbps – mega bits per sec.
MBps – mega Bytes per sec.
  • The information you put into the computer is called Data
  • Information of a computer is stored as Digital Data
  • A number system defines a set of values that is used to represent Quantity
  • In which number system, the modern computers are operated?
Binary Number System
  • Name the most significant bit, which represent 1 and 0 for a positive number and negative number, respectively.
Sign Bit
  • Which coding scheme represents data in a binary form in the computer system? ASCII, EBCDIC and Unicode are the most commonly used codes under this scheme.
Binary Coding Scheme
  • EBCDIC is a 8-Bit code with 256 different representations of characters. It is mainly used in mainframe computers.
  • EBCDIC stands for Extended Binary Coded Decimal Interchange Code
  • In the Hexadecimal Number System each number represents a power of 16. To represent the decimal numbers, this system uses numbers from 0 to 9 and characters from A to F to represent numbers 10-15, respectively. It is commonly used as a shortcut notation for groups of four binary digits
  • BCD is a method that represents the decimal digits with the help of binary digits. It takes advantage that one decimal numeral can be represented by 4-bit pattern. BCD stands for Binary Coded Decimal
  • This coding system is used to represent the interval storage area of the computers. In this system, every character is represented by a combination of bits. Binary Coding System
  • The Base or Radix of the decimal number system is 10
  • The arithmetic operations (addition, subtraction, multiplication and division) performed on the binary numbers is called Binary Arithmetic
  • What is the standard code the computer industry created to represent characters? American Standard Code for Information Interchange (ASCII)
  • ASCII is a code used for standardizing the storage and transfer of information amongst various computing devices.
  • It is required for representing more than 64 characters. At present, the mostly used coding systems are ASCII and EBCDIC
  • Which code is also known as Reflected Code? Gray Code
  • The 7-bit ASCII code is widely used for Two (0 or 1)
  • In the binary language, each letter of the alphabet, each number and each special character is made up of a unique combination of Eight Bits.
GENERATIONS OF COMPUTER
  • Which was the first general purpose computer, designed to handle both numeric and textual information? Universal Automatic Computer (UNIVAC) (1951)
First Generation (1940-1956) Vacuum Tubes:
  • The first computers used vacuum tubes for circuitry and magnetic drums for memory, and were often enormous, taking up entire rooms.
  • The UNIVAC and ENIAC computers are examples of first-generation computing devices. 
  • In first generation of computer, this operating system allowed only one program to run at a time and a number of input jobs are grouped for processing. It is known as Batch Processing.
Second Generation (1956-1963) Transistors:
  • Transistors replaced vacuum tubes and ushered in the second generation of computers.
Third Generation (1964-1971) Integrated Circuits:
  • The development of the integrated circuit was the hallmark of the third generation of computers. Transistors were miniaturized and placed on silicon chips, called semiconductors, which drastically increased the speed and efficiency of computers.
Fourth Generation (1971-Present) Microprocessors:
  • The microprocessor brought the fourth generation of computers, as thousands of integrated circuits were built onto a single silicon chip.
  • What in the first generation filled an entire room could now fit in the palm of the hand
  • Fourth generation computers also saw the development of GUIs, the mouse and handheld devices
Fifth Generation (Present and Beyond) Artificial Intelligence:
  • Fifth generation computing devices, based on artificial intelligence, are still in development, though there are some applications, such as voice recognition, that are being used today.
  • In 1981 IBM introduced its first computer for the home user, and in 1984 Apple introduced the Macintosh.

Computer Some Short-Cut Keys

Some Short-Cut Keys

Some basic Keys Common Tasks

  • Ctrl + Shift + Spacebar - Create a non breaking space
  • Ctrl + B - Make letters bold
  • Ctrl + I - Make letters italic
  • Ctrl + U - Make letters underline
  • Ctrl + Shift+ < - Decrease font size one value
  • Ctrl + Shift + > - Increase the font size one value
  • Ctrl + [ - Increase the font size by 1 point
  • Ctrl + ] - Decrease the font size by 1 point
  • Ctrl + Spacebar - Remove paragraph or character formatting.
  • Ctrl + C - Copy the selected text or object
  • Ctrl + X - Cut the selected text or object
  • Ctrl + V - Paste text or an object
  • Ctrl + Alt + V - Paste special
  • Ctrl + Shift + V - Paste formatting only
  • Ctrl + Z - Undo the last action
  • Ctrl + Y - Redo the last action
Control - Keys + Function Keys
  • Ctrl+F2 - Choose the print preview command (Microsoft office Button)
  • Ctrl+F3 - Cut on the spike
  • Ctrl+F4 - Close the window
  • Ctrl+F6 - Go to the next window
  • Ctrl+F9 - Insert an empty field
  • Ctrl+F10 - Maximise the document window
  • Ctrl+F11 - Lock a field
  • Ctrl+F12 - Choose the Open command (Microsoft Office Button)
Function Keys
  • Ctrl+F2 - Choose the print preview command (Microsoft office Button)
  • Ctrl+F3 - Cut on the spike
  • Ctrl+F4 - Close the window
  • Ctrl+F6 - Go to the next window
  • Ctrl+F9 - Insert an empty field
  • Ctrl+F10 - Maximise the document window
  • Ctrl+F11 - Lock a field
  • Ctrl+F12 - Choose the Open command (Microsoft Office Button)
  • Ctrl+F2 - Choose the print preview command (Microsoft office Button)
  • Ctrl+F3 - Cut on the spike
  • Ctrl+F4 - Close the window
Shortcut Keys of MS-Excel
  • F2 - Edit the selected cell
  • F5 - Go to a  specific cell
  • F7 - Spell check selected text and/or document
  • F11 - Create  chart
  • Ctrl + Shift + ; - Enter the current time
  • Ctrl + ; - Enter the current date
  • Shift + F3 - Open the Excel formula window
  • Shift + F5 - Bring up search box.
  • Ctrl + A - Select all contents of the worksheet
  • Ctrl + B - Bold highlighted selection
  • Ctrl + I - Italic highlighted selection
  • Ctrl + U - Underline highlighted selection
  • Ctrl + P - Bring up the print dialog box to begin printing
  • Ctrl + Z - Undo last action
  • Ctrl + F9 - Minimise current workbook
  • Ctrl + F10 - Maximise currently selected workbook
  • Ctrl + F6 - Switch between open workbooks/window
  • Ctrl + Page Up - Move between Excel worksheet in the same Excel document.
  • Ctrl + Page Down - Move between Excel worksheets in the same Excel document
  • Ctrl + Tab - Move between two or more open Excel files
  • Alt + = - Create a formula to sum all of the above cells
  • Ctrl + ’ - Insert the value of the above cell into cell currently selected.
  • Ctrl + Arrow key - Move to next section to text
  • Ctrl + Space - Select entire column
  • Shift + Space - Select entire row

Computer Important Short Forms

Important Short Forms

Computer - Some Important Short Forms

  • GOOGLE : Global Organization Of Oriented Group Language Of Earth .
  • YAHOO : Yet Another Hierarchical Officious Oracle .
  • WINDOW : Wide Interactive Network Development for Office work Solution
  • COMPUTER : Common Oriented Machine Particularly United and used under Technical and Educational Research.
  • VIRUS : Vital Information Resources Under Siege .
  • UMTS : Universal Mobile Telecommunications System .
  • AMOLED: Active-matrix organic light-emitting diode
  • OLED : Organic light-emitting diode
  • IMEI: International Mobile Equipment Identity .
  • ESN: Electronic Serial Number .
  • UPS: uninterrupted power supply .
  • HDMI: High-Definition Multimedia Interface
  • VPN: virtual private network
  • APN: Access Point Name
  • SIM: Subscriber Identity Module
  • LED: Light emitting diode.
  • DLNA: Digital Living Network Alliance
  • RAM: Random access memory.
  • ROM: Read only memory.
  • VGA: Video Graphics Array
  • QVGA: Quarter Video Graphics Array
  • WVGA: Wide video graphics array.
  • WXGA: Wide screen Extended Graphics Array
  • USB: Universal serial Bus
  • WLAN: Wireless Local Area Network
  • PPI: Pixels Per Inch
  • LCD: Liquid Crystal Display.
  • HSDPA: High speed down-link packet access.
  • HSUPA: High-Speed Uplink Packet Access
  • HSPA: High Speed Packet Access
  • GPRS: General Packet Radio Service
  • EDGE: Enhanced Data Rates for Global Evolution
  • NFC: Near field communication
  • OTG: on-the-go
  • S-LCD: Super Liquid Crystal Display
  • O.S: Operating system.
  • SNS: Social network service
  • H.S: HOTSPOT
  • P.O.I: point of interest
  • GPS: Global Positioning System
  • DVD: Digital Video Disk / digital versatile disc
  • DTP: Desk top publishing.
  • DNSE: Digital natural sound engine .
  • OVI: Ohio Video Intranet
  • CDMA: Code Division Multiple Access
  • WCDMA: Wide-band Code Division Multiple Access
  • GSM: Global System for Mobile Communications
  • WI-FI: Wireless Fidelity
  • DIVX: Digital internet video access.
  • APK: authenticated public key.
  • J2ME: java 2 micro edition
  • DELL: Digital electronic link library.
  • ACER: Acquisition Collaboration Experimentation Reflection
  • RSS: Really simple syndication
  • TFT: thin film transistor
  • AMR: Adaptive Multi- Rate
  • MPEG: moving pictures experts group
  • IVRS: Interactive Voice Response System
  • HP: Hewlett Packard-Gauri

Computer Tit-Bits

Computer Tit-Bits

  • KonradZuse invented the World’s first computer was named as the Z1 in 1936. It was the First freely programmable computer.
  • The first computer game was “Spacewar!".  This game was programmed by Steve Russell and first released in February 1962.
  • Jack Kilby& Robert Noyce develop the first Integrated Circuit (The Chip) in 1958
  • In 1954 John Backus & IBM develop first successful high level programming language FORTRAN Computer Programming Language
  • ARPAnet the first Internet connectivity started in 1969.
  • WordStar Software is the first release of Word Processors application developed by Seymour Rubenstein & Rob Barnaby in 1979.
  • Apple Lisa Computer is the first home computer with a GUI (graphical user interface) in 1983
  • The first web browser was invented by Sir Tim Berners-Lee in 1990. It was called WorldWideWeb (no spaces) and was later renamed Nexus.
  • The first search engine created was Archie, in 1990 by Alan Emtage, a student of McGill University in Montreal.
  • On Aug. 6, 1991, Tim Berners-Lee published the first internet site from CERN, the world’s largest physics lab in Geneva, Switzerland.
  • The first supercomputer was the Control Data Corporation (CDC) 6600 with a single CPU. It was released in 1964.
  • India's first supercomputer is PARAM 8000, which was installed in 1991.
  • NVIDIA's Tesla computer was launched in London in December 2008 is first personal supercomputer.
  • The first banner advertising was used in 1994.
  • The E-mail is older than the World Wide Web.
  • The first domain name ever registered was Symbolics.com.
  • Rich Skrenta generated the first computer virus in February 1982. He is the author of Elk Cloner, the first computer virus to be released outside of the lab.
  • The first version of Excel was released for the Mac in 1985 and the first Windows version was released in November 1987.
  • Nobody can create a folder named “Con” in windows system.
  • TYPEWRITER is the longest word that can be made using the letters only on one row of the keyboard
  • Each Excel worksheet holds 1,048,576 rows and 16, 384 columns which makes 17,179,869,184 cells per worksheet.
  • Up to last 100 actions can be undo in excel.

Computer Generation And Memory Units

Generation And Memory Units

Quick Study Notes on Computers

DATA REPRESENTATION - 
Memory Units:
4 bit = 1 nibble
8 bit = 1 byte
1024 B = 1 KB (Kilo Byte)
1024 KB = 1 MB (Mega Byte)
1024 MB = 1 GB (Giga Byte)
1024 GB = 1 TB (Tera Byte)
1024 TB = 1 PB (Peta Byte)
1024 PB = 1 XB (Exa Byte)
1024 XB = 1 ZB (Zeta Byte)
1024 ZB = 1 YB (Yota Byte)
bit < Byte < KB < MB < GB < TB < PB < XB < ZB < YB
  • bit (b)
  • Byte (B)
Mbps – mega bits per sec.
MBps – mega Bytes per sec.
  • The information you put into the computer is called Data
  • Information of a computer is stored as Digital Data
  • A number system defines a set of values that is used to represent Quantity
  • In which number system, the modern computers are operated?
Binary Number System
  • Name the most significant bit, which represent 1 and 0 for a positive number and negative number, respectively.
Sign Bit
  • Which coding scheme represents data in a binary form in the computer system? ASCII, EBCDIC and Unicode are the most commonly used codes under this scheme.
Binary Coding Scheme
  • EBCDIC is a 8-Bit code with 256 different representations of characters. It is mainly used in mainframe computers.
  • EBCDIC stands for Extended Binary Coded Decimal Interchange Code
  • In the Hexadecimal Number System each number represents a power of 16. To represent the decimal numbers, this system uses numbers from 0 to 9 and characters from A to F to represent numbers 10-15, respectively. It is commonly used as a shortcut notation for groups of four binary digits
  • BCD is a method that represents the decimal digits with the help of binary digits. It takes advantage that one decimal numeral can be represented by 4-bit pattern. BCD stands for Binary Coded Decimal
  • This coding system is used to represent the interval storage area of the computers. In this system, every character is represented by a combination of bits. Binary Coding System
  • The Base or Radix of the decimal number system is 10
  • The arithmetic operations (addition, subtraction, multiplication and division) performed on the binary numbers is called Binary Arithmetic
  • What is the standard code the computer industry created to represent characters? American Standard Code for Information Interchange (ASCII)
  • ASCII is a code used for standardizing the storage and transfer of information amongst various computing devices.
  • It is required for representing more than 64 characters. At present, the mostly used coding systems are ASCII and EBCDIC
  • Which code is also known as Reflected Code? Gray Code
  • The 7-bit ASCII code is widely used for Two (0 or 1)
  • In the binary language, each letter of the alphabet, each number and each special character is made up of a unique combination of Eight Bits.
GENERATIONS OF COMPUTER
  • Which was the first general purpose computer, designed to handle both numeric and textual information? Universal Automatic Computer (UNIVAC) (1951)
First Generation (1940-1956) Vacuum Tubes:
  • The first computers used vacuum tubes for circuitry and magnetic drums for memory, and were often enormous, taking up entire rooms.
  • The UNIVAC and ENIAC computers are examples of first-generation computing devices. 
  • In first generation of computer, this operating system allowed only one program to run at a time and a number of input jobs are grouped for processing. It is known as Batch Processing.
Second Generation (1956-1963) Transistors:
  • Transistors replaced vacuum tubes and ushered in the second generation of computers.
Third Generation (1964-1971) Integrated Circuits:
  • The development of the integrated circuit was the hallmark of the third generation of computers. Transistors were miniaturized and placed on silicon chips, called semiconductors, which drastically increased the speed and efficiency of computers.
Fourth Generation (1971-Present) Microprocessors:
  • The microprocessor brought the fourth generation of computers, as thousands of integrated circuits were built onto a single silicon chip.
  • What in the first generation filled an entire room could now fit in the palm of the hand
  • Fourth generation computers also saw the development of GUIs, the mouse and handheld devices
Fifth Generation (Present and Beyond) Artificial Intelligence:
  • Fifth generation computing devices, based on artificial intelligence, are still in development, though there are some applications, such as voice recognition, that are being used today.
  • In 1981 IBM introduced its first computer for the home user, and in 1984 Apple introduced the Macintosh.

Computer File Extensions

File Extensions

Important Computer Extensions

Text Files
.log: Log File
.wpd: WordPerfect Document
.odt:  OpenDocument Text Document
.pages:  Pages Document
.doc:  Microsoft Word Document
.docx:  Microsoft Word Open XML Document
.tex:  LaTeX Source Document
.wps:  Microsoft Works Word Processor Document
.msg:  Outlook Mail Message
.rtfRich:  Text Format File
.txtPlain:  Text File
Data Files
.vcf:  vCard File
.dat:  Data File
.pptx:  PowerPoint Open XML Presentation
.sdf:  Standard Data File
.tar:  Consolidated Unix File Archive
.csv:  Comma Seperated Values File
.xml:  XML File
.pps:  PowerPoint Slide Show
.ppt:  PowerPoint Presentation
Audio Files
.aif:  Audio Interchange File Format
.mpa:  MPEG-2 Audio File
.ra:  Real Audio File
.iff:  Interchange File Format
.wav:  WAVE Audio File
.wma:  Windows Media Audio File
.mp3:  MP3 Audio File
Video Files
.avi:  Audio Video Interleave File
.3gp3:  GPP Multimedia File
.flv:  Flash Video File
.mpg:  MPEG Video File
.vob:  DVD Video Object File
.mp4:  MPEG-4 Video File
.3g:  23GPP2 Multimedia File
.m4:  viTunes Video File
.wmv:  Windows Media Video File

Computer Important Abbreviations

Important Abbreviations

A
  • Al – Artificial intelligence
  • ALGOL – Algorithmic Language
  • ARP – Address resolution Protocol
  • ASCII – American Standard Code for Information Interchange
B
  • BINAC  - Binary Automatic Computer
  • BCC – Blind Carbon Copy
  • Bin – Binary
  • BASIC - Beginner’s All-purpose Symbolic Instruction Code
  • BIOS – Basic Input Output System
  • Bit – Binary Digit
  • BSNL – Bharat Sanchar Nigam Limited
C
  • CC – Carbon Copy
  • CAD – Computer Aided Design
  • COBOL – Common Business Oriented Language
  • CD – Compact Disc
  • CRT – Cathode Ray Tube 
  • CDR – Compact Disc Recordable
  • CDROM – Compact Disc Read Only Memory 
  • CDRW – Compact Disc Rewritable
  • CDR/W – Compact Disk Read/Write
D
  • DBA – Data Base Administrator
  • DBMS – Data Base Management System 
  • DNS – Domain Name System
  • DPI – Dots Per Inch
  • DRAM – Dynamic Random Access Memory
  • DVD – Digital Video Disc/Digital Versatile Disc
  • DVDR – DVD Recordable
  • DVDROM – DVD Read Only Memory
  • DVDRW – DVD Rewritable
  • DVR – Digital Video Recorder
  • DOS – Disk Operating System
E
  • EBCDIC – Extended Binary Coded Decimal Interchange Code
  • e-Commerce – Electronic Commerce
  • EDP – Electronic Data Processing
  • EEPROM – Electrically Erasable Programmable Read Only Memory
  • ELM/e-Mail – Electronic Mail
  • ENIAC - Electronic Numerical Integrator and Computer 
  • EOF - End Of File 
  • EPROM - Erasable Programmable Read Only Memory 
  • EXE - Executable 
F
  • FAX - Far Away Xerox/ facsimile
  • FDC - Floppy Disk Controller 
  • FDD - Floppy Disk Drive 
  • FORTRAN - Formula Translation 
  • FS - File System 
  • FTP - File Transfer Protocol
G
  • Gb - Gigabit 
  • GB - Gigabyte 
  • GIF - Graphics Interchange Format 
  • GSM -  Global System for Mobile Communication
H
  • HDD - Hard Disk Drive 
  • HP - Hewlett Packard
  • HTML - Hyper Text Markup Language 
  • HTTP - Hyper Text Transfer Protocol
I
  • IBM - International Business Machine 
  • IM - Instant Message
  • IMAP - Internet Message Access Protocol 
  • ISP - Internet Service Provider
J
  • JPEG - Joint Photographic Experts Group
K
  • Kb - Kilobit 
  • KB - Kilobyte 
  • KHz - Kilohertz 
  • Kbps - Kilobit Per Second
L
  • LCD – Liquid Crystal Display
  • LED – Light Emitting Diode
  • LPI – Lines Per Inch
  • LIS – Large Scale Integration
M
  • Mb – Megabit
  • MB – Megabyte
  • MPEG – Moving Picture Experts Group
  • MMS – Multimedia Message Service
  • MICR – Magnetic Ink Character reader
  • MIPS – Million Instructions Per Second
N
  • NIC – Network Interface Card
  • NOS – Network Operating System
O
  • OMR – Optical Mark Reader
  • OOP – Object Oriented Programming
  • OSS – Open Source Software
P
  • PAN – Personal Area Network
  • PC – Personal Computer
  • PDA - Personal Digital Assistant
  • PDF – Portable Document Format
  • POS – Point Of Sale
  • PNG - Portable Network Graphics
  • PPM – Pages Per Minute
  • PPP – Point-to-Point Protocol
  • PROM – Programmable Read Only Memory
  • PSTN – Public Switched Telephone Network
  • POST – Power On Self Test
  • PING – Packet Internet Gopher
R
  • RAM – Random Access Memory
  • RDBMS – Relational Data Base Management System
  • RIP – Routing Information Protocol
  • RTF – Rich Text Format
S
  • SMTP – Simple Mail Transfer Protocol
  • SQL – Structured Query Language
  • SRAM – Static Random Access Memory
  • SNMP – Simple Network Management Protocol
  • SIM – Subscriber Identification Module
T
  • TCP – Transmission Control Protocol
  • TB – Tera Bytes
U
  • UPS – Uninterrupted Power Supply
  • URI – Uniform Resource Identifier
  • URL – Uniform Resource Locator
  • USB -  Universal Serial Bus 
  • ULSI - Ultra Large Scale Integration
  • UNIVAC - Universal Automatic Computer
V
  • VAR – Variable
  • VGA – Video Graphics Array
  • VSNL – Videsh Sanchar Nigam Limited
  • VDU – Visual Display Unit
W
  • Wi-Fi – Wireless Fidelity
  • WLAN – Wireless Local Area Network
  • WPA – Wi-Fi Protected Access
  • WWW – World Wide Web
  • WORM – Write Once Read Many
X
  • XHTML – eXtensible Hyper text Markup Language
  • XML -  eXtensible Markup language
Z
  • ZB – Zeta Byte

Computer Notes on Fundamentals of Computer

Notes on Fundamentals of Computer

A complete computer system consists of four parts:
  • Hardware: Hardware represents the physical and tangible components of the computer.
  • Software: Software is a set of electronic instructions consisting of complex codes (Programs) that make the computer perform tasks.
  • User: The computer operators are known as users.
  • Data: Consists of raw facts, which the computer stores and reads in the form of numbers
The following features characterize this electronic machine:
  • Speed
  • Accuracy
  • Storage and Retrieval
  • Repeated Processing Capabilities
  • Reliability
  • Flexibility
  • Low cost 
These three steps constitute the data processing cycle.
  • Input -Input data is prepared in some convenient form for processing. The form will depend on the processing machine. For example, when electronic computers are used, the input data could be recorded on any one of several types of input medium, such as magnetic disks, tapes and so on.
  • Processing - In this step input data is changed to produce data in a more useful form. For example, paychecks may be calculated from the time cards, or a summary of sales for the month may be calculated from the sales orders.
  • Output - The result of the proceeding processing step are collected. The particular form of the output data depends on the use of the data. For example, output data may be pay-checks for employees.
Fig: The relationship between different hardware components
 Language Processors:
  • Assembler: This language processor converts the program written in assembly language into machine language.
  • Interpreter: This language processor converts High-Level Language program into machine language by converting and executing it line by line.
  • Compiler:-It also converts the HLL program into machine language but the conversion manner is different. It converts the entire HLL program in one go and reports all the errors of the program along with the line numbers.
Software
Software represents the set of programs that govern the operation of a computer system and make the hardware run.
This type of software is tailor-made software according to a user’s requirements.
Analog computers
  • Analog computers always take input in form of signals.
  • The input data is not a number infect a physical quantity like temp., pressure, speed, velocity.
  • Signals are continuous of (0 to 10 V).
  • Accuracy 1% Approximately.
  • Example: Speedometer.
Digital Computers
  • These computers take the input in the form of digits & alphabets & converted it into binary format.
  • Digital computers are high speed, programmable electronic devices.
  • Signals are two level of (0 for low/off 1 for high/on).
  • Accuracy unlimited.
  • Examples: Computer used for the purpose of business and education is also an example of digital computers.
Hybrid Computer
  • The combination of features of an analog and digital computer is called a Hybrid computer.
  • The main examples are central national defence and passenger flight radar system.
  • They are also used to control robots.
Super Computer
  • The biggest in size.
  • Most Expensive
  • It can process trillions of instructions in seconds.
  • This computer is not used as a PC in a home neither by a student in a college.
  • Used by Govt. for different calculations and heavy jobs.
  • Supercomputers are used for the heavy stuff like weather maps, construction of atom bombs, earthquake prediction etc.
Mainframes
  • It can also process millions of instruction per second.
  • It can handle processing of many users at a time.
  • Less expensive than Supercomputer
  • It is commonly used in Hospitals, Air Reservation Companies as it can retrieve data on a huge basis.
  • This is normally too expensive and out of reach from a salary-based person.
  • It can cost up to thousands of Dollars.
Mini Computer
  • These computers are preferred mostly by small type of business personals, colleges etc.
  • These computers are cheaper than above two.
  • Its an intermediary between microcomputer and mainframe.
Micro Computer/ Personal Computer
  • It is mostly preferred by Home Users.
  • Cost is less compared to above.
  • Small in size.
  • A microcomputer contains a central processing unit on a microchip in the form of read-only memory and random access memory, and a housed in a unit that is usually called a motherboard.
Notebook Computers
  • Notebook computers typically weigh less than 6 pounds and are small enough to fit easily in a briefcase.
  • The principal difference between a notebook computer and a personal computer is the display screen.
  • Many notebook display screens are limited to VGA resolution.
Programming Languages
There are two major types of programming languages. These are Low-Level Languages and High-Level Languages.
Low-Level languages are further divided into Machine language and Assembly language.
Low-Level Languages: The term low level means closeness to the way in which the machine has been built. Low-level languages are machine oriented and require extensive knowledge of computer hardware and its configuration.
Machine Language: Machine Language is the only language that is directly understood by the computer. It does not need any translator program. We also call it machine code and it is written as strings of 1's (one) and 0’s (zero). When this sequence of codes is fed to the computer, it recognizes the codes and converts it into electrical signals needed to run it.
For example, a program instruction may look like this:  1011000111101
It is not an easy language for you to learn because of its difficult to understand. It is efficient for the computer but very inefficient for programmers. It is considered to the first generation language.
Advantage:
  • Program of machine language run very fast because no translation program is required for the CPU.
Disadvantages
  • It is very difficult to program in machine language. The programmer has to know details of hardware to write a program.
  • The programmer has to remember a lot of codes to write a program which results in program errors.
  • It is difficult to debug the program.
Assembly Language
It is the first step to improve the programming structure. You should know that computer can handle numbers and letter. Therefore some combination of letters can be used to substitute for a number of machine codes.
The set of symbols and letters forms the Assembly Language and a translator program is required to translate the Assembly Language to machine language. This translator program is called `Assembler'. It is considered to be a second-generation language.
Advantages:
  • The symbolic programming of Assembly Language is easier to understand and saves a lot of time and effort of the programmer.
  • It is easier to correct errors and modify program instructions.
  • Assembly Language has the same efficiency of execution as the machine level language. Because this is a one-to-one translator between assembly language program and its corresponding machine language program.
Disadvantages:
  • Assembly language is machine dependent.
  • A program written for one computer might not run on other computers with different hardware configuration.
High-Level languages
You know that assembly language and machine level language require deep knowledge of computer hardware whereas in a higher language you have to know only the instructions in English words and logic of the problem irrespective of the type of computer you are using.
  • Higher level languages are simple languages that use English and mathematical symbols like +, -, %, / for its program construction.
  • You should know that any higher level language has to be converted to machine language for the computer to understand.
  • Higher level languages are problem-oriented languages because the instructions are suitable for solving a particular problem.
For example, COBOL (Common Business Oriented Language) is most suitable for a business-oriented language where there are very little processing and huge output.
There are mathematically oriented languages like FORTRAN (Formula Translation) and BASIC (Beginners All-purpose Symbolic Instruction Code) where very large processing is required.
Thus a problem-oriented language designed in such a way that its instruction may be written more like the language of the problem. For example, businessmen use the business term and scientists use scientific terms in their respective languages.
Advantages of High-Level Languages
  • Higher level languages have a major advantage over machine and assembly languages that higher level languages are easy to learn and use.
  • It is because that they are similar to the languages used by us in our day to day life.



Computer Notes on Input & Output Devices

Notes on Input & Output Devices

  • Keyboard- The most common and very popular input device which helps in inputting data to the computer
  • Mouse- Mouse is the most popular pointing device and cursor-control device having a small palm size box with a round ball at its base which senses the movement of mouse and sends corresponding signals to CPU when the mouse buttons are pressed.
  • Joy Stick- To move cursor position on a monitor screen. It is mainly used in Computer Aided Designing (CAD) and playing computer games.
  • Light pen- It is used to select a displayed menu item or draw pictures on the monitor screen.
  • Track Ball- Mostly used in notebook or laptop computer, instead of a mouse .This is a ball which is half inserted and by moving fingers on ball, pointer can be moved
  • Scanner- A scanner allows you to scan printed material and convert it into a file format that may be used within the PC.
  • Digitizer- It converts analog information into digital form.
  • Microphone-Microphone is an input device to input sound that is then stored in digital form.
  • Magnetic Ink Character Recognition (MICR)- MICR input device is generally used in banks because of a large number of check to be processed every day.
  • Optical character recognition (OCR)- OCR scans text optically character by character, converts
Output Devices: (How it shows you what it is doing) Output devices translate the computer's output into the form understandable by users.
Monitors: Monitors, commonly called as Visual Display Unit (VDU) are the main output device of a computer. It forms images from tiny dots, called pixels that are arranged in a rectangular form. The sharpness of the image depends upon the number of pixels.
There are two kinds of viewing screen used for monitors.
  • Cathode-Ray Tube (CRT): The CRT display is made up of small picture elements called pixels. The smaller the pixels, the better the image clarity, or resolution
  • Flat- Panel Display: The flat-panel display refers to a class of video devices that have reduced volume, weight and power requirement in comparison to the CRT.
Printer: Printer is an output device, which is used to print information on paper.
  • Impact Printers: The impact printers print the characters by striking them on the ribbon which is then pressed on the paper.
  • Non-Impact Printers: Non-impact printers print the characters without using ribbon. These printers print a complete page at a time so they are also called as Page Printers. Laser Printers, Inkjet Printers.






Computer Computer - Some Important Abbreviations

Computer - Some Important Abbreviations

A
  • Al – Artificial intelligence
  • ALGOL – Algorithmic Language
  • ARP – Address resolution Protocol
  • ASCII – American Standard Code for Information Interchange

B
  • BINAC  - Binary Automatic Computer
  • BCC – Blind Carbon Copy
  • Bin – Binary
  • BASIC - Beginner’s All-purpose Symbolic Instruction Code
  • BIOS – Basic Input Output System
  • Bit – Binary Digit
  • BSNL – Bharat Sanchar Nigam Limited

C
  • CC – Carbon Copy
  • CAD – Computer Aided Design
  • COBOL – Common Business Oriented Language
  • CD – Compact Disc
  • CRT – Cathode Ray Tube 
  • CDR – Compact Disc Recordable
  • CDROM – Compact Disc Read Only Memory 
  • CDRW – Compact Disc Rewritable
  • CDR/W – Compact Disk Read/Write

D
  • DBA – Data Base Administrator
  • DBMS – Data Base Management System 
  • DNS – Domain Name System
  • DPI – Dots Per Inch
  • DRAM – Dynamic Random Access Memory
  • DVD – Digital Video Disc/Digital Versatile Disc
  • DVDR – DVD Recordable
  • DVDROM – DVD Read Only Memory
  • DVDRW – DVD Rewritable
  • DVR – Digital Video Recorder
  • DOS – Disk Operating System

E
  • EBCDIC – Extended Binary Coded Decimal Interchange Code
  • e-Commerce – Electronic Commerce
  • EDP – Electronic Data Processing
  • EEPROM – Electrically Erasable Programmable Read Only Memory
  • ELM/e-Mail – Electronic Mail
  • ENIAC - Electronic Numerical Integrator and Computer 
  • EOF - End Of File 
  • EPROM - Erasable Programmable Read Only Memory 
  • EXE - Executable 

F
  • FAX - Far Away Xerox/ facsimile
  • FDC - Floppy Disk Controller 
  • FDD - Floppy Disk Drive 
  • FORTRAN - Formula Translation 
  • FS - File System 
  • FTP - File Transfer Protocol

G
  • Gb - Gigabit 
  • GB - Gigabyte 
  • GIF - Graphics Interchange Format 
  • GSM -  Global System for Mobile Communication

H
  • HDD - Hard Disk Drive 
  • HP - Hewlett Packard
  • HTML - Hyper Text Markup Language 
  • HTTP - Hyper Text Transfer Protocol

I
  • IBM - International Business Machine 
  • IM - Instant Message
  • IMAP - Internet Message Access Protocol 
  • ISP - Internet Service Provider

J
  • JPEG - Joint Photographic Experts Group

K
  • Kb - Kilobit 
  • KB - Kilobyte 
  • KHz - Kilohertz 
  • Kbps - Kilobit Per Second

L
  • LCD – Liquid Crystal Display
  • LED – Light Emitting Diode
  • LPI – Lines Per Inch
  • LIS – Large Scale Integration

M
  • Mb – Megabit
  • MB – Megabyte
  • MPEG – Moving Picture Experts Group
  • MMS – Multimedia Message Service
  • MICR – Magnetic Ink Character reader
  • MIPS – Million Instructions Per Second

N
  • NIC – Network Interface Card
  • NOS – Network Operating System

O
  • OMR – Optical Mark Reader
  • OOP – Object Oriented Programming
  • OSS – Open Source Software

P
  • PAN – Personal Area Network
  • PC – Personal Computer
  • PDA - Personal Digital Assistant
  • PDF – Portable Document Format
  • POS – Point Of Sale
  • PNG - Portable Network Graphics
  • PPM – Pages Per Minute
  • PPP – Point-to-Point Protocol
  • PROM – Programmable Read Only Memory
  • PSTN – Public Switched Telephone Network
  • POST – Power On Self Test
  • PING – Packet Internet Gopher

R
  • RAM – Random Access Memory
  • RDBMS – Relational Data Base Management System
  • RIP – Routing Information Protocol
  • RTF – Rich Text Format

S
  • SMTP – Simple Mail Transfer Protocol
  • SQL – Structured Query Language
  • SRAM – Static Random Access Memory
  • SNMP – Simple Network Management Protocol
  • SIM – Subscriber Identification Module

T
 
  • TCP – Transmission Control Protocol
  • TB – Tera Bytes

U
  • UPS – Uninterrupted Power Supply
  • URI – Uniform Resource Identifier
  • URL – Uniform Resource Locator
  • USB -  Universal Serial Bus 
  • ULSI - Ultra Large Scale Integration
  • UNIVAC - Universal Automatic Computer

V
  • VAR – Variable
  • VGA – Video Graphics Array
  • VSNL – Videsh Sanchar Nigam Limited
  • VDU – Visual Display Unit

W
  • Wi-Fi – Wireless Fidelity
  • WLAN – Wireless Local Area Network
  • WPA – Wi-Fi Protected Access
  • WWW – World Wide Web
  • WORM – Write Once Read Many
X
  • XHTML – eXtensible Hyper text Markup Language
  • XML -  eXtensible Markup language

Z
  • ZB – Zeta Byte

Some other Important Abbreviations -
 
  • OCR - Optical Character Readers
  • ODBC - Open Data Base Connectivity
  • OLE - Object Linking And Embedding
  • OMR - Optical Mark Reader
  • ONE - Open Network Architecture
  • OOA - Object Orient Analysis
  • OOAD - Object Oriented Analysis And Design
  • OOP - Object Oriented Programming
  • OOPS - Object Oriented Programming System
  • OPEN GL - Open Graphics Library
  • OS - Operating System
  • OSI - Open System Interconnection
  • PC - Personal Computer
  • PCI - Peripheral Component Interconnect
  • PCMCIA - Personal Computer Memory Card International Association
  • PDA - Personal Digital Assistant
  • PDF - Portable Document Format
  • PDL - Page Description Language
  • PDU - Protocol Data Unit
  • PIC - Programming Interrupt Control
  • PILOT - Programmed Inquiry Learning Or Teaching
  • PLA - Programmable Logic Array
  • PLC - Programmable Logic Controller
  • PNG - Portable Network Graphics
  • PNP - Plug And Play
  • PPP - Peer To Peer Protocol
  • PPTP - Point To Point Tunneling Protocol
  • PROM - Programmable Read Only Memory
  • PS - Post Script
  • RADSL - Rate Adaptive Digital Subscribes Line
  • RAID - Redundant Array Of Independent Disks
  • RAM - Random Access Memory
  • RAMDAC - Random Access Memory Digital To Analog Converter
  • RAS - Remote Access Network
  • RD RAM - Rambus Dynamic Random Access Memory
  • RDBMS - Relational Data Base Management System
  • RDO - Remote Data Objects
  • RDP - Remote Desktop Protocol
  • RFC - Request For Comments
  • RGB - Red Green Blue
  • RICS - Reduced Instruction Set Computer
  • RIP - Raster Image Processor
  • RISC - Reduced Instruction Set Computer
  • ROM - Read Only Memory
  • RPC - Remote Procedure Call
  • RTC - Real Time Clock
  • RTF - Rich Text Format
  • RTOS - Real Time Operating System
  • SACK  - Selective Acknowledgements
  • SAM - Security Access Manager
  • SAP - Service Access Point, Systems ApplicationsProducts
  • SCMP -  Software Configuration Management Plan
  • SD RAM - Synchronous Dynamic Random AccessMemory
  • SDD  - Software Design Description
  • SDK - Software Development Kit
  • SDL - Storage Definition Language
  • SDN - Integrated Service Digital Network
  • SDSL - Symmetric Digital Subscribes Line
  • SG RAM - Synchronous Graphics Random AccessMemory
  • SGML - Standard Generalized Markup Language
  • SIM - Subscriber Identification Module
  • SIMD - Single Instruction Multiple Data
  • SISD - Single Instruction Single Data
  • SIU - Serial Interface Unit
  • SMP - Symmetric MultiProcess
  • SMS - Short Message Service
  • SMTP - Simple Mail Transfer Protocol
  • SNA - System Network Architecture
  • SNAP - Sub Network Access Protoco
  • lSNMP - Simple Network Management Protocol
  • SNOBOL - String Oriented Symbolic Language
  • SOAP - Simple Object Access Protocol
  • SPX - Sequenced Packet Exchange
  • SQA - Statistical Quality Assurance
  • SQL - Structured Query Language
  • SRAM - Static Random Access Memory
  • SRS - Software Requirements Specification
  • STP - Shielded Twisted Pair
  • SVVP - Software Verification And Validation Plan
  • SW - Software
  • TAPI - Telephony Application Program Interface
  • TB - Tera Bytes
  • TCP - Transmission Control Protocol
  • TCPIP - Transmission Control Protocol InternetProtocol
  • TDI - Transport Data Interface
  • TDMA - Time Division Multiple Access
  • TPM - Transactions Processing Monitor
  • TSR - Terminate And Stay Residents
  • UDD - User Datagram Protocol
  • UDP - User Datagram Protocol
  • UI - User Interface
  • UML - Unified Modelling Language
  • UNC - Universal Naming Convention
  • UNIX - Uniplexed Information And ComputerSystems
  • URL - Universal Resource Locator
  • USB - Universal Serial Bus
  • USRT - Universal Synchronous ReceiverTransmitted
  • UTP  -Unshielded Twisted Pair
  • VAN - Virtual Area Network
  • VAST - Very Small Aperture Terminal
  • VB - Visual Basic
  • VC++ - Visual C++
  • VCD - Video Compact Disc
  • VDL - View Definition Language
  • VGA - Video Graphics Array
  • VHS - Video Home System
  • VLIW - Very Long Instruction Words
  • VLSI - Very Large Scale Integrated Circuits
  • VPN - Virtual Private Network
  • VRAM - Video Random Access Memory
  • VRML - Virtual Reality Modelling Language
  • VS - Visual Studio
  • VVR - Software Validation And Validation Report
  • VXD - Virtual Device Driver
  • W3C - World Wide Web Consortium
  • WAIS - Wide Area Information Servers
  • WAN - Wide Area Network
  • WAP - Wireless Application Protocol
  • WBEM - WebBase Enterprise Management
  • WDM - Wave Division Multiplexing

 



Computer Notes on Fundamentals of Computer

Notes on Fundamentals of Computer

Computer:  A computer is a truly amazing machine that performs a specified sequence of operations as per the set of instructions (known as programs) given on a set of data (input) to generate desired information (output).
A complete computer system consists of four parts:
  • Hardware: Hardware represents the physical and tangible components of the computer.
  • Software: Software is a set of electronic instructions consisting of complex codes (Programs) that make the computer perform tasks.
  • User: The computer operators are known as users.
  • Data: Consists of raw facts, which the computer stores and reads in the form of numbers.
The following features characterize this electronic machine:
  • Speed
  • Accuracy
  • Storage and Retrieval
  • Repeated Processing Capabilities
  • Reliability
  • Flexibility
  • Low cost 
These three steps constitute the data processing cycle.
  • Input -Input data is prepared in some convenient form for processing. The form will depend on the processing machine. For example, when electronic computers are used, the input data could be recorded on any one of several types of input medium, such as magnetic disks, tapes and so on.
  • Processing - In this step input data is changed to produce data in a more useful form. For example, paychecks may be calculated from the time cards, or a summary of sales for the month may be calculated from the sales orders.
  • Output - The result of the proceeding processing step are collected. The particular form of the output data depends on the use of the data. For example, output data may be pay-checks for employees.
Fig: The relationship between different hardware components
 Language Processors:
  • Assembler: This language processor converts the program written in assembly language into machine language.
  • Interpreter: This language processor converts High-Level Language program into machine language by converting and executing it line by line.
  • Compiler:-It also converts the HLL program into machine language but the conversion manner is different. It converts the entire HLL program in one go and reports all the errors of the program along with the line numbers.
Software
Software represents the set of programs that govern the operation of a computer system and make the hardware run.
This type of software is tailor-made software according to a user’s requirements.
Analog computers
  • Analog computers always take input in form of signals.
  • The input data is not a number infect a physical quantity like temp., pressure, speed, velocity.
  • Signals are continuous of (0 to 10 V).
  • Accuracy 1% Approximately.
  • Example: Speedometer.
Digital Computers
  • These computers take the input in the form of digits & alphabets & converted it into binary format.
  • Digital computers are high speed, programmable electronic devices.
  • Signals are two level of (0 for low/off 1 for high/on).
  • Accuracy unlimited.
  • Examples: Computer used for the purpose of business and education is also an example of digital computers.
Hybrid Computer
  • The combination of features of an analog and digital computer is called a Hybrid computer.
  • The main examples are central national defence and passenger flight radar system.
  • They are also used to control robots.
Super Computer
  • The biggest in size.
  • Most Expensive
  • It can process trillions of instructions in seconds.
  • This computer is not used as a PC in a home neither by a student in a college.
  • Used by Govt. for different calculations and heavy jobs.
  • Supercomputers are used for the heavy stuff like weather maps, construction of atom bombs, earthquake prediction etc.
Mainframes
  • It can also process millions of instruction per second.
  • It can handle processing of many users at a time.
  • Less expensive than Supercomputer
  • It is commonly used in Hospitals, Air Reservation Companies as it can retrieve data on a huge basis.
  • This is normally too expensive and out of reach from a salary-based person.
  • It can cost up to thousands of Dollars.
Mini Computer
  • These computers are preferred mostly by small type of business personals, colleges etc.
  • These computers are cheaper than above two.
  • Its an intermediary between microcomputer and mainframe.
Micro Computer/ Personal Computer
  • It is mostly preferred by Home Users.
  • Cost is less compared to above.
  • Small in size.
  • A microcomputer contains a central processing unit on a microchip in the form of read-only memory and random access memory, and a housed in a unit that is usually called a motherboard.
Notebook Computers
  • Notebook computers typically weigh less than 6 pounds and are small enough to fit easily in a briefcase.
  • The principal difference between a notebook computer and a personal computer is the display screen.
  • Many notebook display screens are limited to VGA resolution.
Programming Languages
There are two major types of programming languages. These are Low-Level Languages and High-Level Languages.
Low-Level languages are further divided into Machine language and Assembly language.
Low-Level Languages: The term low level means closeness to the way in which the machine has been built. Low-level languages are machine oriented and require extensive knowledge of computer hardware and its configuration.
Machine Language: Machine Language is the only language that is directly understood by the computer. It does not need any translator program. We also call it machine code and it is written as strings of 1's (one) and 0’s (zero). When this sequence of codes is fed to the computer, it recognizes the codes and converts it into electrical signals needed to run it.
For example, a program instruction may look like this:  1011000111101
It is not an easy language for you to learn because of its difficult to understand. It is efficient for the computer but very inefficient for programmers. It is considered to the first generation language.
Advantage:
  • Program of machine language run very fast because no translation program is required for the CPU.
Disadvantages
  • It is very difficult to program in machine language. The programmer has to know details of hardware to write a program.
  • The programmer has to remember a lot of codes to write a program which results in program errors.
  • It is difficult to debug the program.
Assembly Language
It is the first step to improve the programming structure. You should know that computer can handle numbers and letter. Therefore some combination of letters can be used to substitute for a number of machine codes.
The set of symbols and letters forms the Assembly Language and a translator program is required to translate the Assembly Language to machine language. This translator program is called `Assembler'. It is considered to be a second-generation language.
Advantages:
  • The symbolic programming of Assembly Language is easier to understand and saves a lot of time and effort of the programmer.
  • It is easier to correct errors and modify program instructions.
  • Assembly Language has the same efficiency of execution as the machine level language. Because this is a one-to-one translator between assembly language program and its corresponding machine language program.
Disadvantages:
  • Assembly language is machine dependent.
  • A program written for one computer might not run on other computers with different hardware configuration.
High-Level languages
You know that assembly language and machine level language require deep knowledge of computer hardware whereas in a higher language you have to know only the instructions in English words and logic of the problem irrespective of the type of computer you are using.
  • Higher level languages are simple languages that use English and mathematical symbols like +, -, %, / for its program construction.
  • You should know that any higher level language has to be converted to machine language for the computer to understand.
  • Higher level languages are problem-oriented languages because the instructions are suitable for solving a particular problem.
For example, COBOL (Common Business Oriented Language) is most suitable for a business-oriented language where there are very little processing and huge output.
There are mathematically oriented languages like FORTRAN (Formula Translation) and BASIC (Beginners All-purpose Symbolic Instruction Code) where very large processing is required.
Thus a problem-oriented language designed in such a way that its instruction may be written more like the language of the problem. For example, businessmen use the business term and scientists use scientific terms in their respective languages.
Advantages of High-Level Languages
  • Higher level languages have a major advantage over machine and assembly languages that higher level languages are easy to learn and use.
  • It is because that they are similar to the languages used by us in our day to day life.



Computer Important Computer File Extensions

Important Computer File Extensions

Text Files
.log: Log File
.wpd: WordPerfect Document
.odt:  OpenDocument Text Document
.pages:  Pages Document
.doc:  Microsoft Word Document
.docx:  Microsoft Word Open XML Document
.tex:  LaTeX Source Document
.wps:  Microsoft Works Word Processor Document
.msg:  Outlook Mail Message
.rtfRich:  Text Format File
.txtPlain:  Text File

Data Files
.vcf:  vCard File
.dat:  Data File
.pptx:  PowerPoint Open XML Presentation
.sdf:  Standard Data File
.tar:  Consolidated Unix File Archive
.csv:  Comma Seperated Values File
.xml:  XML File
.pps:  PowerPoint Slide Show
.ppt:  PowerPoint Presentation

Audio Files
.aif:  Audio Interchange File Format
.mpa:  MPEG-2 Audio File
.ra:  Real Audio File
.iff:  Interchange File Format
.wav:  WAVE Audio File
.wma:  Windows Media Audio File
.mp3:  MP3 Audio File

Video Files
.avi:  Audio Video Interleave File
.3gp3:  GPP Multimedia File
.flv:  Flash Video File
.mpg:  MPEG Video File
.vob:  DVD Video Object File
.mp4:  MPEG-4 Video File
.3g:  23GPP2 Multimedia File
.m4:  viTunes Video File
.wmv:  Windows Media Video File




Computer Computer Study Notes - The OSI Model

Computer Study Notes - The OSI Model

The Open System Interconnection (OSI) model defines a networking framework to implement protocols in seven layers. You must at first understand that OSI model is not tangible rather it is conceptual. You can encounter questions related to OSI model in Computer section of upcoming NICL AO and other banking recruitment exams. Although from bank exam's point of view you do not need to dive much deep into the technicality of the topic and networking concepts but a basic knowledge is required as questions can be framed from the OSI Models concept. Keep on reading to know the basic concepts and terminology of OSI Model.
The International Standards Organization (ISO) developed the Open Systems Interconnection (OSI) model. Layers 1-4 are considered the lower layers, and mostly concern themselves with moving data around. Layers 5-7, the upper layers, contain application-level data. Each layer has a protocol data unit which is an open-system interconnection (OSI) term used in telecommunications that refers to a group of information added or removed by a layer of the OSI model. OSI layer may also have specific protocols which are a set of rules that governs the communications between computers on a network. 
LAYER 1- PHYSICAL LAYER
The physical layer, the lowest layer of the OSI model, is concerned with the transmission and reception of the unstructured raw bit stream over a physical medium. It provides the hardware means of sending and receiving data on a carrier network.
Networking Device – Hub, Network Interface Card (NIC), repeater, gateway
Protocol Data Unit - Bit
Some Protocols - Ethernet
The physical layer of the network focuses on hardware elements, such as cables, repeaters, and network interface cards. By far the most common protocol used at the physical layer is Ethernet. For example, an Ethernet network (such as 10BaseT or 100BaseTX) specifies the type of cables that can be used, the optimal topology (star vs. bus, etc.), the maximum length of cables, etc.

LAYER 2 – DATA LINK LAYER
When obtaining data from the Physical layer, the Data Link layer checks for physical transmission errors and packages bits into data "frames". The data link layer provides error-free transfer of data frames from one node to another over the physical layer, allowing layers above it to assume virtually error-free transmission over the link.
The data link layer is divided into two sub layers: The Media Access Control (MAC) layer and the Logical Link Control (LLC) layer. The MAC sub layer controls how a computer on the network gains access to the data and permission to transmit it. The LLC layer controls frame synchronization, flow control and error checking.
Networking Device – Bridge, Ethernet Switches and multi layer switches, proxy server, gateway
Protocol Data Unit - Frame
Some Protocols – Ethernet, Point to Point Protocol (PPP)

LAYER 3 – NETWORK LAYER
The network layer controls the operation of deciding which physical path the data should take based on network conditions, priority of service, and other factors. When data arrives at the Network layer, the source and destination addresses contained inside each frame are examined to determine if the data has reached its final destination. If the data has reached the final destination, then network layer formats the data into packets delivered up to the Transport layer. Otherwise, the Network layer updates the destination address and pushes the frame back down to the lower layers.
Networking Device – Router, multi layer switches, gateway, proxy server
Protocol Data Unit - Packets
Some Protocols – Address Resolution Protocol (ARP), IPv4/IPv6, Internet Protocol, Routing Information Protocol (RIP), IPX.

LAYER 4 – TRANSPORT LAYER
The Transport Layer provides transparent transfer of data between end systems, or hosts, and is responsible for end-to-end error recovery and flow control. It relieves the higher layer protocols from any concern with the transfer of data between them and their peers. The transport layer controls the reliability of communications through flow control, segmentation, and error control. Two great examples of transport protocols are TCP (as in TCP/IP) and UDP.
Networking Device –  proxy server, gateway
Protocol Data Unit – Segments for TCP, Datagram for UDP
Some Protocols – SPX, TCP
TCP, paired with IP, is by far the most popular protocol at the transport level. If the IPX protocol is used at the network layer, then it is paired with SPX at the transport layer.

LAYER 5 – SESSION LAYER
The session layer sets up, coordinates and terminates conversations. Services include authentication and re-connection after an interruption. It allows session establishment between processes running on different stations.
Networking Device –  gateway, Logical Ports
Protocol Data Unit – Data/Session
Some Protocols – AppleTalk Data Stream Protocol,  Remote Procedure Call Protocol (RPC)

LAYER 6 – PRESENTATION LAYER
As the sixth layer of the OSI model, the presentation layer is primarily responsible for managing two networking characteristics: protocol and architecture. Whereas, protocol defines a standard set of guidelines under which the network operates, the network's architecture determines what protocol applies. Encryption is typically done at this level too.
Networking Device –  gateway
Protocol Data Unit –  Data/ Encoded User Data
Some Protocols – Musical instrument digital interface (MIDI), Moving picture experts group (MPEG)

LAYER 7 – APPLICATION LAYER
The application layer serves as the window for users and application processes to access network services. Everything at this layer is application-specific. This layer provides application services for file transfers, e-mail, and other network software services. Telnet and FTP are applications that exist entirely in the application level.
Networking Device –  gateway
Protocol Data Unit – Data
Some Protocols – DNS, FTP, SMTP, POP3, IMAP, Telnet, HTTP

Takeaways from Study Notes

  • Layer 7: Application layer - provides access to available network resources
  • Layer 6: Presentation layer - translates, encrypts, and compresses data
  • Layer 5: Session layer - establishes, manages, and terminates communicative sessions
  • Layer 4: Transport layer - provides reliable process-to-process message delivery and error recovery
  • Layer 3: Network layer - moves packets from source to destination providing inter networking capabilities
  • Layer 2: Data link layer - organizes bits into frames providing node-to-node delivery
  • Layer 1: Physical layer - transmits bits over a medium establishing mechanical and electrical specifications